![]() ![]() Thus, the tool learns and can generate better results in the future. He admits that the writers were apprehensive about the whole thing until they started messing around with it.įurthermore, while the tool will automatically create lines of dialogue to fit a certain criteria, human writers can still edit and tweak them and also provide feedback on whether certain lines are good or not. Ubisoft’s initial announcement states that the tool is for ‘alleviating one of the video game writer’s most laborious tasks,’ and Swanson adds that he directly spoke with Ubisoft’s own writing teams as he was designing it. Der Passant reagiert auf dein Anrempeln und redet mit dir. Du läufst durch das virtuelle London in «Watch Dogs Legion» und rempelst einen Passanten an. Es soll Autoren und Autorinnen nervige Fleissarbeit abnehmen. Swanson gave a full breakdown of how exactly the technology works (via Game Developer), but perhaps the most important (or at least most reassuring) detail is that Ghostwriter is to be used by human writers. Ubisoft hat ein neues AI-Tool für das Schreiben von Dialogen in Videospielen präsentiert. After the announcement, however, some developers. Watch Dogs 2 - Gold Edition Ubisoft Entertainment PS4 Gold Edition 89. Its sole purpose is to generate ‘barks.’ This covers things like one-off lines you’ll hear background characters say as you walk past them in-game. Ubisoft hopes that the tool will allow its writers to concentrate on less repetitive tasks such as core scriptwriting and cutscene dialogue. The first thing Swanson was quick to explain was that Ghostwriter is not meant to be used to write full scripts, cut scene dialogue, or lore/backstory details. ![]()
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